![]() Historical buffs will definitely raise their eyebrows, but I think the addition adds an interesting facet to combat, and is in keeping with Chinese folklore on which the literature itself is based. First of all, RtKIV introduces magic to the series. While RtK IV has many exciting new features that will delight fans, it also seems to contain at least as many disappointing features (or lack thereof) that overall make the game less enjoyable than RtK III. The game is largely based on an epic, semi-historical literature of the same name. ![]() For those who are unfamiliar with the series, Romance of The Three Kingdom is a turn-based wargame set in 8th Century China, when many warlords vied for the Imperial throne and the chance to unite the nation. The last game in KOEI's acclaimed Romance of The Three Kingdoms series to be released in English, Romance of The Three Kingdoms IV: Walls of Fire ends in a disappointing note for long-time fans of the series, although still packing enough punch to entice newcomers to KOEI's unique blend of Oriental history, myths, and personnel management in a wargame. Weaponry includes catapults and automatic-firing crossbows. Military tactics such as well-placed taunts and deliberate enemy confusion are on offer. Select one of 38 leaders and guide your people to power by military or diplomatic means in an isometrically viewed world. The Three Kingdoms era of Chinese history is the setting for this strategic war game. ![]()
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